review - TwistedVoxel Your gateway to the latest gaming, technology, and entertainment news Thu, 14 Nov 2024 16:37:58 +0000 en-US hourly 1 https://twistedvoxel.com/wp-content/uploads/2024/04/cropped-outer-transparent.png review - TwistedVoxel 32 32 154888254 The Rise of the Golden Idol Review – The Curse Continues in a Modern Age https://twistedvoxel.com/the-rise-of-the-golden-idol-review/ https://twistedvoxel.com/the-rise-of-the-golden-idol-review/#disqus_thread Thu, 14 Nov 2024 16:37:58 +0000 https://twistedvoxel.com/?p=44063 The Rise of the Golden Idol builds on one of the most intriguing games I completed last year, The Case of the Golden Idol. In this game, you use deduction…

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The Rise of the Golden Idol builds on one of the most intriguing games I completed last year, The Case of the Golden Idol. In this game, you use deduction and investigative skills to fill in gaps within each scenario. Although I’ve always been a fan of point-and-click games, I don’t recall playing anything quite like the Golden Idol series. The first game remains fresh in my memory, especially after its post-launch DLC introduced new content in bits and pieces. While I managed to complete the main game on my own, I often found myself searching online for solutions to progress through the DLC.

The Rise of the Golden Idol serves as a follow-up to The Case of the Golden Idol, yet prior knowledge of the first game isn’t necessary. You can enjoy this new entry without missing out and then return to the original if you wish. Each section immerses you in a level where you start off completely unaware, gradually uncovering clues. As you piece these clues together, an overall picture begins to form, giving you insight into how events unfold in each scenario. It often leads to a Eureka moment—a satisfying realization as the final piece of the puzzle clicks into place.

The story centers on a mythical cursed artifact known as the Golden Idol. In the first game, we are introduced to this artifact without fully understanding its powers. As the narrative unfolds, we gradually learn more about its mysterious properties and the impact it has on those who come into contact with it. I appreciated this narrative style in the original game, where the artifact’s purpose was not immediately clear. Instead, as each sequence was solved and more of the story was revealed, the pieces of the lore started falling into place, deepening our understanding of the world and its characters.

The Rise of the Golden Idol takes a similar approach to game design. The main distinction, however, lies in the time period between the two games. The original was set in the 18th century, a period characterized by exploration, with characters and settings that felt rooted in historical realism. By contrast, the sequel is set nearly 300 years later in modern times, offering a fresh timeline and tone. Personally, I enjoyed this shift, finding the modern setting even more engaging than the original. Despite the change in period, the core of the story remains focused on the Golden Idol, the same cursed artifact at the heart of the series.

The Rise of the Golden Idol picks up where its predecessor left off but quickly shifts focus to new mysteries. Expecting the story to start with ambiguity and develop gradually, I began exploring each chapter. However, this time the game adds a twist: instead of just solving sequences, we also construct and fill out pieces of the narrative in each chapter. The updated user interface feels much more intuitive, although I was disappointed by the lack of touchpad support on the Steam Deck. While the game performs well on Valve’s handheld, I often relied on community controller layouts or the touchscreen to navigate through most of the gameplay.

Each sequence in the game presents itself as a murder mystery. When you enter a sequence within a chapter, the objective is to figure out the “how” and “why” behind the incident. Every murder has a specific motive, whether intentional or accidental. In the first game, we had to uncover the “curse” of the mysterious artifact, which ultimately revealed itself to be the Golden Idol. In the sequel, the central theme revolves around a new curse that leaves its victims with haunting red eyes. Throughout the story, we encounter victims affected by this “Red Curse,” and it becomes an engaging challenge to piece together how each event unfolded. Revisiting these sequences often reveals additional details missed on the first playthrough, adding depth to the experience.

Each clue in the game can be examined closely, with some clues further divided into specific categories. These details ultimately provide new words and information that allow us to piece together the narrative elements of the story. The main objectives typically involve identifying each character within the sequence and uncovering the events surrounding them. Once these elements are solved, understanding the flow of the story becomes much easier. While the game presents some challenging moments, I still consider the DLC from the first game to be the most difficult part of the Golden Idol series. The main game has always been engaging without feeling overly complex or obscure. Even if I found myself stuck on a puzzle, the option to unlock a hint was always there to help me progress.

The Rise of the Golden Idol is a remarkable addition to the Golden Idol series. I thoroughly enjoy its vibrant and unique art style, the brain-teasing gameplay design, and the sense of accomplishment that comes from piecing together the story. I would highly recommend this game to fans of the point-and-click genre.

The Rise of the Golden Idol Game Information

  • Price: $17.99
  • Publisher: Playstack
  • Developer: Color Gray Games
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Shin Megami Tensei V: Vengeance Review – Worth Revisiting Again https://twistedvoxel.com/shin-megami-tensei-v-vengeance-review/ https://twistedvoxel.com/shin-megami-tensei-v-vengeance-review/#disqus_thread Tue, 25 Jun 2024 13:48:47 +0000 https://twistedvoxel.com/?p=41086 Shin Megami Tensei V was a significant benchmark for the franchise, moving beyond its handheld roots. The game felt ambitious, incorporating familiar elements and mechanics from the Shin Megami Tensei…

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Shin Megami Tensei V was a significant benchmark for the franchise, moving beyond its handheld roots. The game felt ambitious, incorporating familiar elements and mechanics from the Shin Megami Tensei series while successfully transitioning to a modern setting. It was enjoyable at launch, but there was always some disappointment regarding its performance on the Nintendo Switch hardware. The game seemed restricted by the hardware, preventing the visuals from being fully realized.

I was thrilled when Atlus announced Shin Megami Tensei V: Vengeance for PC and consoles. Although it was promoted as an expanded version of the base game, the main appeal for me was the opportunity to play with improved performance on new hardware. I was particularly excited to see how it would perform on a handheld device like the Steam Deck OLED. After spending considerable time with the game, it feels like the best iteration of the Shin Megami Tensei series to date, featuring a new story path, additional content, quality-of-life improvements, and enhanced performance.

One of the first changes that returning players will notice is the new opening, which is crucial as it introduces the new story path. Depending on the choice made here, players will either follow the original story path (Canon of Creation) or the new one (Canon of Vengeance). I chose Canon of Vengeance, having already experienced the base game. This new path revisits many scenarios from the original but also introduces new elements such as boss battles and characters. For those who played the original game when it was released in 2021, this serves as a nice refresher while offering new content to explore.

The main character in Shin Megami Tensei V: Vengeance is a high school teenager who discovers the power of the “Nahobino” and becomes involved in a war between two realms. This storyline is familiar to fans of the franchise, centering on the fate of the world hanging in the balance. While the story initially follows the same path as the original game, significant changes are introduced after the midpoint, including new characters like Yoko Hiromine. Set in a post-apocalyptic wasteland with a grim, dark tone, the new Vengeance story path adds a new threat into the mix with the group known as Qadistu.

Though the story offers more depth this time, the locations remain largely unchanged until the end, resulting in a sense of repetition for those who have played the original story path. However, the new boss fights, increased enemy variety, and the introduction of a new party member are welcome additions that expand the world of Shin Megami Tensei V with additional context. After spending over 50 hours to reach the new ending, I found the experience highly satisfying. While the original story path is still worth exploring, playing through the game twice might be too much for some players. Starting with Vengeance by default is perfectly fine.

The combat system continues to focus on gathering demons to build a strong party, with guest characters joining the party at specific points in the story. These guest characters, however, lack customization options, making them less appealing compared to the player’s customized party and demons. Players have full control over their party and demons, allowing them to learn or forget skills as needed, but this level of control is not available for guest characters. Nonetheless, these guest characters serve as fan-service moments in the story and can lead to some epic encounters.

Shin Megami Tensei V was already a challenging game, and I found it even more difficult with the addition of Canon of Vengeance. The game demands a carefully curated party for boss battles, as engaging in fights without proper preparation can be perilous. Learning the weaknesses of enemies is crucial for navigating some of the toughest battles. Vengeance introduces new types of demons that can be acquired through the fusion system, which can make the late-game grind more manageable. This also encourages players to explore locations thoroughly, barter with demons to invite them to their party and emphasize their strongest skills.

The newly added region in Vengeance is difficult to traverse and, although it appears late in the game, it is packed with new types of side content. This region also expands the in-game lore, offering fresh challenges for fans who have already completed the original game. I enjoyed my time in this world, but I must admit that the difficulty felt somewhat unfair at times. Fortunately, I had a well-prepared party of demons to handle any challenges that came my way.

The developers have also expanded the lore with new mechanics like the Demon Haunt. This addition offers a unique twist by allowing players to interact with any demons in their party through a special hub. Players can gift items to demons and learn more about them in this new area. I found this to be a pleasant distraction from the main story. The writing and humor in this section of the game are always engaging, and tying these elements to the mechanic of improving bonds with demons provides a nice incentive to spend time in Demon Haunt.

Overall, Shin Megami Tensei V: Vengeance builds upon the base game with new content, improved performance, and deeper lore. While the difficulty can be daunting, the quality-of-life improvements and additions make it a worthwhile experience for both returning players and newcomers.

Shin Megami Tensei V: Vengeance Game Information

  • Price: $59.99
  • Publisher: Sega
  • Developer: Atlus
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Monster Hunter Stories Review – Perfect Introduction To The Series https://twistedvoxel.com/monster-hunter-stories-review/ https://twistedvoxel.com/monster-hunter-stories-review/#disqus_thread Mon, 24 Jun 2024 16:30:32 +0000 https://twistedvoxel.com/?p=41083 The Monster Hunter series is currently at the height of its popularity. Capcom is capitalizing on this success by reintroducing older games, such as Monster Hunter Stories, to modern audiences.…

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The Monster Hunter series is currently at the height of its popularity. Capcom is capitalizing on this success by reintroducing older games, such as Monster Hunter Stories, to modern audiences. Originally designed for the Nintendo 3DS, the first Monster Hunter Stories might feel like a lower-budget game compared to its successor. However, this does not detract from its enjoyment, largely due to its excellent combat system. I was excited about the game’s release on PC and its compatibility with the Steam Deck, as its RPG elements make it an ideal experience for these platforms.

Monster Hunter Stories is a traditional old-school JRPG. It features a turn-based combat system based on a Rock-Paper-Scissors mechanic, with Power, Technical, and Speed replacing the classic elements. If you have played Monster Hunter Stories 2, you will be familiar with this system. The rest of the gameplay is straightforward and reminiscent of a Pokemon spin-off. Players search for eggs, gather monsters to form a party and embark on quests to save their village.

The story revolves around a village inhabited by Riders, people whose job is to tame and guide monsters to fight alongside them. Due to unknown circumstances, the monsters begin to lose control and attack the village. This prompts the village elder to ask for your help in discovering the cause of this spreading sickness.

My first impressions of the game were excellent, as I had not played it on the Nintendo 3DS. The game runs smoothly on the Steam Deck. While it may not be demanding enough to require extensive tweaks, it is reassuring to see that it runs natively with support for the Steam Deck’s native resolution at 60 FPS. Capcom has kept the graphics options simple, and the game performs perfectly, looking especially good on the Steam Deck’s OLED screen.

If you have played the mainline Monster Hunter games, you will find this experience quite different. The game places a strong emphasis on the story, with numerous cutscenes advancing the narrative. The writing is simpler in tone, targeting a younger audience than the core Monster Hunter fanbase. However, it is still an excellent game for those looking to experience something different within the franchise. The story is charming with a memorable cast, maintaining a serious tone while incorporating ample comedy.

One of the new additions in this re-release is voice acting, which enhances the cutscenes. While it may not be top-tier, the voice acting is serviceable and adds to the overall experience. The visuals have been cleaned up and look sharper, though some lower-quality textures are noticeable at higher resolutions. This was not an issue for me on the Steam Deck. I appreciated the game’s colorful palette and world, despite it feeling a bit empty at times.

The combat system in Monster Hunter Stories is engaging and enjoyable. Each monster in the game has a specific weakness to one of three attributes: Power, Technical, or Speed. To inflict damage, you must use attacks that counter their weakness. Additionally, there are other strategic elements to consider, such as weapon selection and having Monster companions, known as Monsties, fight alongside the main party. Battles are made dynamic with mechanics like double attacks and kinship attacks. I never found the game difficult, which is understandable given its original target audience was younger players. Although it might feel like a step back for those familiar with the sequel, I found it enjoyable enough to continue playing.

The game is rich with fan-service elements, featuring beloved monsters that appear as the story progresses. However, the game’s exploration and quest design are its weaker aspects. These elements feel outdated, particularly the world map, which is visually underwhelming. Due to the game’s originally small budget, the environments lack detail, resulting in large, empty backgrounds that are noticeable during exploration and battles.

Despite these shortcomings, the game’s excellent combat system stands out, and the PC port, along with Steam Deck support, adds significant value. If you enjoyed Monster Hunter Stories 2, this game is a fun addition, especially at its budget-friendly launch price. For those new to the series, now is a perfect time to try both games while waiting for Monster Hunter Wilds.

Monster Hunter Stories Game Information

  • Price: $29.99
  • Publisher: Capcom
  • Developer: Capcom
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Prince of Persia: The Lost Crown Review – Reviving a Classic https://twistedvoxel.com/prince-of-persia-the-last-crown-review/ https://twistedvoxel.com/prince-of-persia-the-last-crown-review/#disqus_thread Fri, 12 Jan 2024 12:18:00 +0000 https://twistedvoxel.com/?p=37544 Ubisoft has started the year strongly with the release of Prince of Persia: The Lost Crown. This game might disappoint some dedicated fans of the well-loved Prince of Persia series.…

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Ubisoft has started the year strongly with the release of Prince of Persia: The Lost Crown. This game might disappoint some dedicated fans of the well-loved Prince of Persia series. Unlike previous games, it uses a different art style and moves away from the 3D action and platforming. Despite this, it has become one of this year’s unexpected hits.

Prince of Persia: The Lost Crown is a Metroidvania-style game with a strong foundation in gameplay. Its unique, cell-shaded art focuses more on functionality than aesthetics, allowing for smooth movement and action-packed side-scrolling combat. The game’s story might not be its strongest point, but this doesn’t overshadow the high-quality gameplay.

Many players were first introduced to the series with Prince of Persia: The Sands of Time on the PS2. This game was groundbreaking for its time, introducing a time rewind feature and combining excellent platforming with hack-and-slash elements. Its story was easy to follow and featured memorable performances. However, true fans of Prince of Persia remember that the series began as a challenging 2D side-scrolling platformer.

In Prince of Persia: The Lost Crown, the game returns to the series’ origins, introducing a fresh identity and new characters. Like earlier games, it focuses on precise platforming and defeating enemies. Deeply rooted in Persian mythology, the game’s narrative focuses on seven warriors, including the main character, Sargon. It starts with a short introduction to the basics and quickly moves to a kidnapping event. This event triggers the quest to rescue the Prince of Persia, Ghassan.

The game was developed mainly by Ubisoft Montpellier, known for their work on the Rayman series, including the acclaimed Rayman Origins and Rayman Legends. These titles are recognized for their excellent platforming sections, which are challenging yet accessible for casual gamers. I had no doubts about the platforming in Prince of Persia: The Lost Crown, but I was curious about how the action-based combat would fit into this side-scrolling game.

The combat gameplay is quite impressive. Sargon gradually unlocks special abilities and has defensive skills useful in combat. These include a dodge and a parry move that counters enemies’ telegraphed attacks. These moves are used occasionally throughout the game, but they become crucial during boss fights. Successfully parrying special attacks in these fights can trigger unique animations.

While the action gameplay in Prince of Persia: The Lost Crown is enjoyable, its platforming stands out as one of the best in the Metroidvania genre. Sargon can jump off walls and use his abilities to access new areas. The animations are well done, and the controls feel responsive and quick. The level design is also impressive. In typical Metroidvania style, you can revisit completed areas to discover new elements.

The game has a substantial size and maintains a good pace. It takes over 20 hours to finish, which is longer than many Metroidvania games that can be completed in about 10 hours. Ubisoft has invested time to ensure there’s plenty of content. The map variety is notable, featuring interesting themes like abandoned ruins. While the map is large enough, backtracking can be a bit tedious, but the game addresses this with a fast-travel feature to specific map areas.

One aspect of Prince of Persia: The Lost Crown that I found less appealing is its art style. It appears somewhat outdated, particularly during cutscenes. Although the side-scrolling sections are mostly fine, the game gives the impression it was designed with handheld devices in mind. However, it has a higher budget and more polish than typical handheld games. The game’s price might seem high, especially compared to similar indie Metroidvania games like Hollow Knight. But in my opinion, the rich content, overall presentation, and engaging gameplay make it worth the cost.

Prince of Persia: The Lost Crown performs exceptionally well on the PS5, with support for up to 120 FPS. This higher frame rate significantly enhances controller responsiveness, which is crucial for navigating the game’s more challenging platforming sections. While I can’t comment on its performance on other platforms, the PS5 version has been flawless in my experience.

The game extends beyond a single-player, linear storyline. It offers an array of side missions and optional content, adding depth and variety to the overall experience. Some of the most enjoyable moments in both combat and platforming are found within these optional parts of the game. Therefore, there’s a strong incentive to thoroughly explore the map in Prince of Persia: The Lost Crown, uncovering its hidden gems and challenges.

Prince of Persia: The Lost Crown Game Information

  • Price: $49.99
  • Publisher: Ubisoft
  • Developer: Ubisoft Montpellier
  • Platform: PS5 (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Granblue Fantasy Versus: Rising Review – Rising to the Challenge https://twistedvoxel.com/granblue-fantasy-versus-rising-review/ https://twistedvoxel.com/granblue-fantasy-versus-rising-review/#disqus_thread Thu, 21 Dec 2023 10:18:06 +0000 https://twistedvoxel.com/?p=37230 Granblue Fantasy Versus: Rising is an expanded and enhanced version of the 2020 fighting game, offering significant updates and new content that make it distinct. However, the absence of an…

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Granblue Fantasy Versus: Rising is an expanded and enhanced version of the 2020 fighting game, offering significant updates and new content that make it distinct. However, the absence of an upgrade path from the original game might alienate previous buyers. Judging the game on its own merits, it stands out as a substantial and satisfying fighting game, providing a wealth of single-player and online multiplayer experiences across various gameplay modes.

Despite its appearance as a typical anime fighter, Granblue Fantasy Versus: Rising brings considerable depth to its gameplay. Developed by a studio renowned for creating popular fighting games like Guilty Gear Strive and Dragon Ball FighterZ, their expertise in the genre is evident. One major criticism of the original game was its limited roster of fighters, featuring just under a dozen characters at launch. Although this was expanded through season passes and additional DLC fighters, the initial offering was a point of contention. Additionally, the game’s single-player modes were seen as lacking, with the basic RPG mode criticized as a simplified and less engaging version of the main fighting game experience.

Arc System Works has responded to fan feedback by extensively revamping various aspects of the original game in Granblue Fantasy Versus: Rising. The RPG mode has seen significant improvements, including new content and an additional chapter. At its 2020 launch, the game’s netcode was lacking, but the introduction of rollback netcode has greatly enhanced the online multiplayer experience, making it much more satisfying. The character roster has also been expanded substantially, offering a wider range of options for players.

In online multiplayer, alongside the traditional ranked and casual matches, there’s an innovative addition somewhat reminiscent of the indie sensation Fall Guys. This new mode, named Grand Bruise Legends, is an obstacle course filled with mini-games. It serves as an entertaining diversion from the usual ranked match grind, featuring chibi-style characters from Granblue Fantasy Versus: Rising in a competitive setting. Although it wasn’t heavily populated during the game’s launch week, it still provides a fun alternative.

Granblue Fantasy Versus: Rising introduces new gameplay mechanics in the form of Ultimate Moves. These moves, combined with the traditional light, medium, and heavy attacks, allow players to execute visually stunning combos. The game is more accessible compared to other titles in the genre, like Tekken or Street Fighter, with a lower skill ceiling. Most characters are relatively easy to learn and enjoyable to play, whether in offline modes or competing online for ranks.

If you’re new to the Granblue Fantasy series, playing the RPG mode in Granblue Fantasy Versus: Rising might initially seem confusing. This mode is primarily single-player and caters specifically to fans of the franchise, offering them the opportunity to engage with their favorite characters in various settings. While the game includes a glossary to help newcomers understand the storyline, it might not fully compensate for the lack of excitement some players may feel. The pacing of the story mode, which was awkward in the original game, has been improved in this release. The flow between visual novel-style story sequences, cutscenes, and battles is more cohesive now.

However, some of the new gameplay mechanics appear to have introduced a certain imbalance, with some characters like Nier being notably overpowered, especially in ranked mode. This kind of imbalance is not uncommon in fighting games, and developers typically address these issues with patches to restore balance. Granblue Fantasy Versus: Rising introduces Bravery Points, a new gameplay element. These points allow players to perform Raging Strikes and Brave Counters. Raging Strikes provide a powerful offensive option against opponents who frequently block attacks, while Brave Counters are designed to strengthen a player’s defense. This dual mechanism adds an interesting strategic layer to the game, encouraging players to balance their offensive and defensive tactics.

Granblue Fantasy Versus: Rising is accommodating for newcomers to the fighting game genre, with several quality-of-life improvements aimed at helping players familiarize themselves with the gameplay. Similar to the Modern and Dynamic controls in Street Fighter 6, this game features auto combos and special moves that can be executed with simple button presses, making it more accessible. Additionally, there is a comprehensive tutorial, a feature for which Arc System Works is known, as evidenced in their previous title Strive. This tutorial guides players through the intricacies of the game’s mechanics.

Granblue Fantasy Versus: Rising stands out as a commendable fighting game. While it may not compete with the highly competitive nature of games like Street Fighter 6 or the anticipated Tekken 8, it holds its own as an anime fighter based on a mobile gacha franchise. The improvements made in this version have significantly enhanced the game. Despite the lack of an upgrade path for owners of the original game, Granblue Fantasy Versus: Rising is a solid choice for those who enjoy fighting games, offering a blend of accessibility and quality gameplay.

Granblue Fantasy Versus: Rising Game Information

  • Price: $49.99
  • Publisher: Cygames
  • Developer: Arc System Works
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Like A Dragon Gaiden Review – A Bridging Tale with Mixed Reception https://twistedvoxel.com/like-a-dragon-gaiden-review-a-bridging-tale-with-mixed-reception/ https://twistedvoxel.com/like-a-dragon-gaiden-review-a-bridging-tale-with-mixed-reception/#disqus_thread Sun, 12 Nov 2023 19:51:07 +0000 https://twistedvoxel.com/?p=36478 Like A Dragon Gaiden presents a curious case within its series. As a spin-off, it stands apart from the main storyline, but unlike previous entries in the series, it seems…

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Like A Dragon Gaiden presents a curious case within its series. As a spin-off, it stands apart from the main storyline, but unlike previous entries in the series, it seems to fall short in some aspects. The game offers less content compared to what fans have come to expect from Like A Dragon games, especially when contrasted with titles like Ishin. It appears more as an interlude, a brief respite before the anticipated release of Like A Dragon 8.

If you’re not familiar with the Like A Dragon series (previously known as “Yakuza”), it’s one of the best Japanese action gaming franchises of the last decade. Ryu Ga Gotoku Studio has managed to release numerous titles in quick succession without compromising on quality, making each game innovative and engaging. They have demonstrated their dedication and effort in crafting each installment of the series, which has consistently set a high standard of quality. However, the latest game, Gaiden, seems to be slightly different from the previous ones. While it maintains the legacy of the series, some of the elements that typically define the games’ excellence are less pronounced in this latest installment. This results in the game feeling somewhat incomplete when compared to its predecessors.

Fans of the Like A Dragon series hold a special place in their hearts for Kazuma Kiryu, who was the central protagonist in nearly all the series’ installments up to Yakuza 6: The Song of Life. This game provided a fulfilling conclusion to Kiryu’s narrative arc, yet it wasn’t the definitive end of his story. With the introduction of a new protagonist in Like A Dragon 7 (previously known as “Yakuza 7”), along with a rebranded series name, the developers have now ambitiously embarked on a dual-protagonist narrative for the upcoming sequel. Like A Dragon Gaiden serves as a bridge, filling the narrative gap by depicting Kazuma Kiryu’s journey following the events of his last game.

For those new to the series, Like A Dragon Gaiden is replete with significant spoilers, as it picks up directly from the conclusion of the previous games. The storyline is set after the events of both Yakuza 6 and Yakuza: Like A Dragon. It explores the aftermath of Kiryu faking his death and choosing a life of self-imposed exile to safeguard his loved ones. In this installment, Kiryu adopts the role of a covert agent within the Daidoji faction. True to the series’ signature style, the narrative takes an unexpected turn when a critical mission goes awry. The unfolding events act as a prelude to the story in the upcoming game, intriguingly included as a playable demo within Gaiden.

In Like A Dragon Gaiden, the series goes back to its roots by reintroducing the beloved brawler-based action that fans have always enjoyed. This spin-off game differs from the mainline series, which shifted to turn-based role-playing gameplay. In this game, Kiryu has access to a variety of gadgets that add new dynamics to enemy encounters. For example, he can use a cord to quickly grab enemies, opening up opportunities for combo attacks.

Kiryu’s combat capabilities are divided into two main styles: Yakuza and Agent. The Yakuza style is similar to the combat in previous games of the series, featuring a set of powerful combos and cinematic finishes that provide a satisfying fighting experience. However, some players may find it repetitive since it feels like a rehash of old mechanics.

On the other hand, the Agent style brings a fresh perspective to the combat system by utilizing Kiryu’s high-tech gadgets. This style offers a new approach to battles, especially for defensive maneuvers against formidable opponents. While the Yakuza style is better suited for dealing with large groups of enemies, the Agent style has its unique tactical value. For instance, Kiryu can summon a swarm of drones, which may not inflict significant damage, but adds complexity and requires more thoughtful engagement in battles.

The plot of Like A Dragon Gaiden is shorter compared to its predecessors, but the game makes up for it with engaging cutscenes that feature some truly unforgettable moments. However, while the main narrative is captivating, the side content in this installment seems to lack depth and often feels repetitive. Unlike the previous games, where new substories were discovered by exploring the world map, in Gaiden, they are instead accessed through a new side character. This shift in the approach to side content is noticeable, and it may disappoint some players.

A significant absence in Gaiden is the lack of new and exciting minigames, which have always been a hallmark of the series. Each game in the Like A Dragon franchise has traditionally introduced innovative gameplay elements, with side content that is often as engaging as the main narrative. Unfortunately, Gaiden doesn’t quite live up to this legacy, marking a departure from the series’ usual standard of rich and varied experiences.

On a positive note, the game’s performance on PC is commendable. Like A Dragon Gaiden not only plays smoothly on traditional PC setups but also performs exceptionally well on the Steam Deck, running seamlessly out of the box with minimal need for adjustments. The game maintains a frame rate of 60 FPS on the Steam Deck, though minor dips do occur. For those looking to optimize performance, options like FSR 2 are available. Furthermore, the game supports various major upscaling methods, including Nvidia DLSS, Intel XeSS, and FSR 2, enhancing its visual quality. On a PC, the game is capable of supporting over 120 FPS, and due to its excellent optimization, achieving this high frame rate is feasible even on moderately decent hardware setups.

Like A Dragon Gaiden Game Information

  • Price: $49.99
  • Publisher: Sega
  • Developer: Ryu Ga Gotoku Studio
  • Platform: PS5 & PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Baten Kaitos I & II HD Remaster Review – Nostalgia Meets Modernity https://twistedvoxel.com/baten-kaitos-i-ii-hd-remaster-review/ https://twistedvoxel.com/baten-kaitos-i-ii-hd-remaster-review/#disqus_thread Thu, 05 Oct 2023 11:18:41 +0000 https://twistedvoxel.com/?p=35795 The announcement of Baten Kaitos I & II HD Remaster by Bandai Namco came as a pleasant surprise, especially for Nintendo Switch users. This collection revitalizes two games originally launched…

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The announcement of Baten Kaitos I & II HD Remaster by Bandai Namco came as a pleasant surprise, especially for Nintendo Switch users. This collection revitalizes two games originally launched on the Nintendo GameCube, offering remastered graphics while largely preserving the original gameplay and presentation. Given that the original titles were released nearly two decades ago, this approach of subtle enhancement rather than a complete remake seems well-judged, presenting both advantages and disadvantages.

As someone who had not experienced the Baten Kaitos series on the Nintendo GameCube, this remastered collection served as my introduction to these cult-favorite RPGs. Despite the PlayStation 2’s soaring popularity at the time of its original release, these games remained exclusive to the Nintendo ecosystem. While certain aspects of the games may feel dated, they retain a compelling playability that stands the test of time.

The narrative of the Baten Kaitos series is intriguing, albeit somewhat unconventional. The story revolves around magical cards known as Magnus, which also play a central role in the game’s combat system. The first installment focuses on the aftermath of the devastation wrought by an evil deity named Malpercio, forcing humanity to inhabit floating continents in the sky. Over time, humans adapt to these new conditions, developing wings that enable limited flight. Uniquely, the game positions the player as a “guardian spirit,” allowing for interactive engagement with the main protagonist, Kalas. The central quest of the storyline involves End Magnus, a set of five powerful cards used to seal away the malevolent Malpercio.

In the world of Baten Kaitos, Magnus cards serve as the essence of all living things. These collectible cards are not only integral to the game’s combat system but also function as everyday items within the game’s quests. Players are encouraged to build a deck of these cards for combat scenarios. Once the deck is depleted, which applies to both the player and the enemy, it must be reshuffled. While the versatility of the Magnus cards allows for creative gameplay, it can also be somewhat overwhelming due to the myriad of options available.

It’s worth mentioning that the pacing of these games can be somewhat slow, particularly in the combat sequences, which can feel protracted. However, perseverance pays off as the game gradually unveils more customization options and becomes increasingly engaging. This slow start may deter newcomers, as initial battles can feel repetitive and the narrative takes time to gain momentum. Despite its serious undertones, the story often leans into familiar JRPG tropes, making it occasionally challenging to fully engage with the narrative.

The bundle also includes Baten Kaitos Origins, a prequel that offers a more balanced pace and a refined combat system. This installment places greater emphasis on strategy, requiring players to use Magnus cards in specific sequences to maximize damage. The characters in this prequel are more nuanced, with the new protagonist, Sagi, navigating the complexities of a political conspiracy. His more relaxed demeanor offers a contrast to the high-stakes scenarios he finds himself in, adding depth to the game’s narrative.

Bandai Namco has introduced several quality-of-life enhancements in this remastered collection, although they may not fully meet the expectations of some players. The speed of regular battles can now be increased, making grinding less tedious. Additionally, the difficulty settings can be adjusted to make enemies easier to defeat. Auto-battles and the option to disable random encounters are also available. While these modifications do contribute to a smoother gameplay experience, the first installment remains a bit of a grind until its concluding chapters. The prequel, Baten Kaitos Origins, offers its own set of improvements, but it is not without minor imperfections.

For those who have played Final Fantasy XV, the level-up system in Baten Kaitos will seem familiar. Players are required to visit a save point to allocate the experience points earned in combat. This mechanic may require some adjustment for fans of traditional JRPGs, but it offers a rewarding experience, particularly after completing a challenging dungeon.

Visually, the game is a pleasant surprise. Despite the pre-rendered opening cinematic, which may appear somewhat dated, the main game boasts sharp, high-definition graphics. This is largely attributable to the original art direction, which has aged exceptionally well. Given that the original version was not designed for high-definition screens, the user interface has been redrawn to suit the enhanced resolution. For those who fondly remember the game from its GameCube era, this remastered edition will resonate as both a nostalgic and fresh experience.

Baten Kaitos I & II HD Remaster Game Information

  • Price: $49.99
  • Publisher: Bandai Namco
  • Developer:  Logicalbeat
  • Platform: Switch (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Assassin’s Creed Mirage Review – Journey Back to the Roots https://twistedvoxel.com/assassins-creed-mirage-review/ https://twistedvoxel.com/assassins-creed-mirage-review/#disqus_thread Wed, 04 Oct 2023 13:26:18 +0000 https://twistedvoxel.com/?p=35769 Assassin’s Creed Mirage represents a significant new installment in the acclaimed series, one that returns to the franchise’s original focus more faithfully than its recent predecessors. Upon playing the game,…

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Assassin’s Creed Mirage represents a significant new installment in the acclaimed series, one that returns to the franchise’s original focus more faithfully than its recent predecessors. Upon playing the game, its budget-friendly price point becomes increasingly justifiable, especially considering the meticulous craftsmanship and emotional depth that has gone into its creation. Built on the same technological foundation as Assassin’s Creed Valhalla, the game’s core mechanics in movement and combat are familiar. However, it diverges sharply from Valhalla by placing a heightened emphasis on stealth, rather than the action RPG elements that characterized earlier titles.

Ubisoft was accurate in stating that this new entry aims to revisit the series’ foundational elements of stealth and assassination. The game essentially reevaluates the core mechanics of the original Assassin’s Creed, modernizing them to fit the expansive freedom and stylistic flair that fans have come to expect. Initially conceived as an expansion for Assassin’s Creed Valhalla, the project was primarily developed by Ubisoft Bordeaux. However, as the project evolved, it eventually warranted a standalone release.

The inaugural Assassin’s Creed game was groundbreaking for its time, masterfully merging a contemporary setting with the historical backdrop of the 11th-century Middle East. It was a concise experience that never overstayed its welcome. Assassin’s Creed Mirage follows suit by delivering a well-crafted campaign devoid of superfluous filler or fetch quests. The developers have opted for a “quality over quantity” approach, making it one of the most engaging and well-paced entries in the franchise for current-generation consoles. Nonetheless, this does not imply that it is devoid of the shortcomings seen in its predecessor, particularly since it retains similar combat and gameplay systems.

The game introduces us to a new Assassin, Basim Ibn Ishaq, who starts his journey as a street thief. His life takes a transformative turn when he crosses paths with the Hidden Ones and finds a mentor, ultimately leading him to become a skilled assassin. The narrative delves into Basim’s early life on the streets and skillfully develops his character through a series of challenges and adversities, culminating in his mastery of assassination.

Set primarily in Baghdad, Assassin’s Creed Mirage offers a cityscape divided into distinct districts. The level of detail in the game world is truly commendable. Rather than merely replicating elements from reality, the developers have thoughtfully incorporated cultural and religious symbols to create an authentic, living, breathing representation of 9th-century Baghdad. This attention to detail, coupled with improved parkour controls, makes urban exploration a delightful experience.

As the storyline predates even the original Assassin’s Creed, players gain deeper insights into the Order of the Assassins and the history of the Hidden Ones. The modern settings that served as a backdrop in earlier titles are conspicuously absent, a change that benefits the game by maintaining a consistent pace without interruptions. From the very first mission, players are engaged in stealth activities like pickpocketing guards. The narrative also intersects with the Order of the Ancients, a name that will resonate with those familiar with the Templars. While some events in Mirage are linked to Valhalla, prior experience with the latter is not essential for understanding the former, as Mirage essentially serves as a prequel to a key character in Assassin’s Creed Valhalla.

The game environment is rich with vantage points that not only offer breathtaking views of Baghdad but also serve as fast-travel locations. The emphasis on markers keeps players agile, encouraging them to scale buildings and seek out the next observation point. This gameplay element, reminiscent of earlier titles in the series, is a welcome return. The game’s focus on stealth has led to a reduction in difficulty, making it easier for players to move surreptitiously. Additionally, the progression system has been streamlined, eschewing the role-playing elements of Valhalla in favor of a skill-based upgrade system.

Basim Ibn Ishaq, the game’s protagonist, has access to a variety of tools designed to aid in stealth operations. These tools become available to players throughout various missions. Among them, the smoke bomb stands out for its utility, while sleep darts facilitate easier navigation past enemies. Echoing the alert systems found in the Grand Theft Auto series, Assassin’s Creed Mirage features a mechanism that alerts guards if a mistake is made or if someone is spotted in a compromising situation. However, this can be circumvented by taking cover in a concealed location. It’s worth noting that the game’s AI is particularly adept at searching for Basim even in these hidden spots, making the strategic use of tools and agile parkour skills essential for success.

One of the game’s standout features is its renewed emphasis on stealth and assassination. Players are tasked with eliminating key figures in the narrative, and successfully doing so triggers highly rewarding cinematic sequences. While the main storyline offers engaging missions, the true essence of the game lies in these large-scale assassinations, which are reminiscent of the Hitman series. These missions require players to meticulously plan their approach, identify a path to their target, and execute the assassination. Despite the game’s relatively low difficulty level—attributable in part to the guidance it provides—it allows for multiple strategies, offering potential replay value.

As for the PC version of the game, it performs admirably. Assassin’s Creed Mirage is one of the more polished entries in the franchise in recent years, a fact made all the more impressive given the delays it experienced during development. I encountered no significant bugs or game-breaking issues, and the frame rate remained stable throughout. Additionally, the PC version includes support for DLSS and FSR technologies, providing players with the opportunity to optimize their hardware performance.

Assassin’s Creed Mirage Game Information

  • Price: $49.99
  • Publisher: Ubisoft
  • Developer: Ubisoft
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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Resident Evil 4: Separate Ways Review – Economical Yet Highly Enjoyable https://twistedvoxel.com/resident-evil-4-separate-ways-review/ https://twistedvoxel.com/resident-evil-4-separate-ways-review/#disqus_thread Fri, 29 Sep 2023 19:55:51 +0000 https://twistedvoxel.com/?p=35692 The Separate Ways expansion enriches the already outstanding Resident Evil 4 Remake by incorporating content that was initially left out. For those who experienced the original Resident Evil 4 on…

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The Separate Ways expansion enriches the already outstanding Resident Evil 4 Remake by incorporating content that was initially left out. For those who experienced the original Resident Evil 4 on the PlayStation 2, Separate Ways may be a familiar side story. It delves into the adventures of Ada Wong within the universe of Resident Evil 4. During the remake’s development, fans were curious about the fate of this intriguing subplot. As it turns out, the expansion has been released, albeit with a modest price tag attached. The question then arises: does the cost adequately justify the expansion’s belated release?

In Separate Ways, Ada Wong takes center stage as a wholly unique character, distinct in both gameplay and control mechanics from Leon, the protagonist of the main storyline. Throughout the core narrative of Resident Evil 4, Ada Wong makes several appearances, and it becomes evident that she plays a pivotal role in unfolding the game’s plot. This expansion offers players the opportunity to experience the game’s story through Ada Wong’s perspective, complete with her exclusive arsenal and special abilities. Although some locations are revisited, the expansion feels like an entirely fresh experience. Its concise duration serves as a fitting supplement to the main game, enhancing the overall experience.

Ada Wong possesses a significant edge over Leon when it comes to traversing the game’s environment, thanks to her reliable grapple gun. This tool allows her to reach areas that were previously inaccessible, thereby granting her enhanced mobility. Although her arsenal of weapons may not be as extensive as Leon’s in the main game, this limitation does not detract from the enjoyment of playing as her. The expansion even includes certain boss fights that series veterans may recognize as previously omitted content, and it is gratifying to see these battles reintroduced in their updated, remastered form.

The Separate Ways expansion is structured into chapters, much like the main game, albeit shorter in length. The developers have seized this opportunity to create a more cohesive narrative, tying up some loose ends left unresolved in the main storyline. While the expansion may not be deemed essential for enjoying the Resident Evil 4 Remake—given that the original game remains robust—it is highly recommended, especially considering its affordable price. In an era where game expansions often come with steep price tags and are sometimes bundled in season passes, Capcom has taken a commendable step by offering this expansion at the modest cost of $9.99.

In contrast to the main game, which features a substantial campaign lasting well over 10 hours, Separate Ways is a fast-paced experience that emphasizes action over dialogue. This focus ensures that the game remains engaging throughout its various chapters. While Leon’s primary objective is to rescue the President’s daughter, Ada is on an entirely distinct mission. The expansion also succeeds in fleshing out Ada’s character in a manner that the original game did not, elevating her from a mere secondary figure to a more complex and integral part of the story.

The grapple gun not only facilitates unique methods of traversal but also introduces innovative combat tactics. Although its use is limited to specific locations, it proves invaluable when the player is cornered or overwhelmed by enemies. While additional functionalities for the grapple gun would have been welcome, its current capabilities are quite satisfying, particularly considering the expansion’s budget-friendly price and the wealth of new content it introduces.

Separate Ways is not the sole addition to the Resident Evil 4 Remake. The game also features unlockable characters in its Mercenaries mode, including fan favorites like Wesker and Ada Wong. While the Mercenaries mode is enjoyable, it can become somewhat monotonous over time. The inclusion of new characters revitalizes the mode, offering players a fresh incentive to revisit and complete all the stages, thereby serving as a welcome bonus to the overall gaming experience.

Resident Evil 4: Separate Ways Game Information

  • Price: $9.99
  • Publisher: Capcom
  • Developer: Capcom
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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The Legend of Nayuta: Boundless Trails Review – Refreshing Detour in the Falcom Universe https://twistedvoxel.com/the-legend-of-nayuta-boundless-trails-review/ https://twistedvoxel.com/the-legend-of-nayuta-boundless-trails-review/#disqus_thread Mon, 25 Sep 2023 13:49:20 +0000 https://twistedvoxel.com/?p=35739 The Legend of Nayuta: Boundless Trails represents a significant milestone as it marks the first official English localization of a classic title from Nihon Falcom, a developer renowned for its…

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The Legend of Nayuta: Boundless Trails represents a significant milestone as it marks the first official English localization of a classic title from Nihon Falcom, a developer renowned for its contributions to the JRPG genre through series like Ys and Trails. For fans who have recently completed the Trails series and are seeking another engaging experience, this game offers a compelling alternative.

Originally released for the PSP in 2012, the game has undergone remastering for the PS4 and has been ported to multiple platforms, including the PC. This enhances its accessibility, allowing a broader audience to experience it. Importantly, the game stands alone, meaning that familiarity with other titles in the Falcom repertoire is not a prerequisite for enjoyment.

In terms of gameplay, The Legend of Nayuta: Boundless Trails diverges from the turn-based mechanics commonly associated with the Trails series. Instead, it adopts an action RPG format, aligning more closely with the Ys series. This shift in gameplay style offers a refreshing change of pace for those accustomed to the more strategic, turn-based Trails games.

The narrative centers around a young boy named Nayuta and unfolds in a magical world known as Lost Heaven. While the storyline may not be as intricate or as layered as those found in the Trails series, it adheres to a traditional JRPG formula that proves effective. The straightforward narrative approach eliminates some of the pretentiousness that occasionally characterizes other titles in the genre, making for a more direct and engaging experience.

In The Legend of Nayuta: Boundless Trails, the protagonist Nayuta resides on an island with his sister Eartha and a close friend named Cygna. This island is peculiar for its phenomenon of shooting stars that leave behind Star Fragments, offering glimpses into a mysterious realm known as Lost Heaven. The narrative takes a poignant turn when it is revealed that Nayuta’s parents had perished while investigating this enigmatic world. Driven by destiny, Nayuta and his companions embark on a quest to explore Lost Heaven and prevent its impending destruction.

While the plot adheres to the conventional tropes commonly found in JRPGs, Nihon Falcom has skillfully crafted the world and its lore, introducing intriguing twists that enrich the narrative. The game’s original design for handheld platforms does influence its gameplay mechanics, making it somewhat different from traditional JRPGs. Specifically, the game lacks an open-world structure, and the areas available for exploration closely resemble the dungeon-like settings found in the Ys series.

The gameplay is characterized by action RPG combat that emphasizes agility, allowing players to swiftly execute moves and evade enemy attacks. This fast-paced combat system aligns well with the game’s dungeon-like environments, providing a cohesive gameplay experience. Additionally, the game incorporates platforming elements, requiring players to navigate through sections that involve intricate jumps. Hor that the primary focus remains on combat, which serves as the cornerstone of the gameplay experience.

The Legend of Nayuta: Boundless Trails presents a visual experience that is commendable, especially considering its handheld origins. The character models and textures are well-executed, and the game’s compatibility with SteamDeck on PC is an added advantage. During my gameplay, I did not encounter any significant bugs, which speaks to the game’s technical polish. The world is vibrant and colorful, evoking a sense of nostalgia for those familiar with PlayStation 2-era games.

However, the game is not without its shortcomings. The dungeon-like levels and environments, while initially engaging, can become monotonous over time. This repetitiveness extends to the boss encounters, which, despite adding a layer of challenge to the traditional levels, eventually suffer from a lack of variety. This sense of repetition undermines the game’s overall appeal and may contribute to a feeling of staleness in the combat mechanics as one progresses through the game.

While the narrative does introduce new twists and turns, the gameplay sometimes feels padded with filler content, as if to artificially extend its length. This is somewhat mitigated by a well-designed progression system that allows Nayuta to acquire new moves and skills, thereby enhancing his combat capabilities. The game’s difficulty curve is also well-calibrated; it starts off relatively easy and gradually becomes more challenging, yet never to the point of feeling overwhelming.

One of the standout features of The Legend of Nayuta is its soundtrack. The music is skillfully composed, featuring a range of quirky beats and melodies that serve to enhance the gaming experience. It complements the combat sequences effectively, adding an auditory layer to the game’s overall appeal.

The Legend of Nayuta: Boundless Trails Game Information

  • Price: $39.99
  • Publisher: Nihon Falcom
  • Developer: NIS America
  • Platform: PC (Reviewed)
  • Disclaimer: A review code was given by the publisher

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